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Dark Elf Fighter |
| • Required Skill : Melee 7+ |
| • Field of Vision : Mid |
| • Speed : Low |
| • Melee : Mid |
| • # of Units : 25 |
| • HP per Unit : 350 |
Dark Elf Fighters are slightly weaker than human counterparts, but
they can use elemental melee attacks. They can block arrows and
are weak against cavalry. |
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Dark Elf Archer |
| • Required Skill : Melee 1+, Range 1+ |
| • Range : Mid |
| • # of Units : 16 |
| • Field of Vision : Mid |
| • Speed : Low |
| • Melee : Low |
| • Ranged Attack : Low(Mid with Boost) |
| • HP per Unit : 300 |
| Dark Elf Archers fire several rounds of arrows unlike human archers. Their attack can be fused with elementals. |
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Cavalry Archer |
| • Required Skill : Melee 6+, Range 6+, Riding 7+ |
| • Speed : High |
| • Range : Mid |
| • Field of Vision : Mid |
| • Ranged Attack : Low |
| • Melee : High |
| • HP per Unit : 833 |
| • # of Units : 12 |
| Dark Elf Cavalry Archers shoot arrows on their left side while moving. There are less efficient than regular archers, but their mobility makes them perfect for hit and run attacks. |
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Dark Elf Knight |
| • Speed : Low |
| • Field of Vision : Mid |
| • Melee : Mid |
| • # of Units : 25 |
| • HP per Unit : 360 |
| Dark Elf Knights are better trained and have improved armor compared to Dark Elf Fighters. Elemental boost increases their attack powers. |
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Dark Elf Cavalry |
| • Required Skill : Melee 3+, Frontal Attack 4+, Riding 4+ |
| • Speed : High |
| • Field of Vision : Mid |
| • Melee : High |
| • Melee : Mid |
| • # of Units : 12 |
| • HP per Unit : 833 |
| Dark Elf Cavalry can charge through enemy troops without being damaged. They are effective against infantry but weak against spearmen and axemen.
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