 |
|
|
| |
 |
|
| |
|
 |
 |
Infantry |
| • Required Skill : Melee 1+ |
| • Speed : Low |
| • Field of Vision : Low (A bit smaller than Archers) |
| • Melee : Low |
| • # of Units : 25 |
| • HP per Unit : 360 |
Main melee troop capable of taking heavy damage, but weak
against cavalry. Infantry can block arrow attacks with shields when moving slowly. |
| |
 |
Heavy Infantry |
| • Required Skill : Melee 10+ |
| • Speed : Low |
| • Melee : Mid |
| • HP per Unit : 375 |
| • Field of Vision : Small (A bit smaller than Archers) |
| • # of Units : 25 |
| Heavy infantry are more stronger than regular infantry but their heavy metallic armor makes them slower and vulnerable to lightning attacks. |
| |
 |
Knight |
| • Required Skill : Melee 15+ |
| • Speed : Low |
| • Melee : High |
| • # of Units : 25 |
| • Field of Vision : Low (A bit smaller than Archers) |
| • HP per Unit : 390 |
Knights using two handed weapons are even more powerful than
the Heavy infantry. |
| |
 |
Paladin |
| • Required Skill : Melee 15+, Holy 6+ |
| • Speed : Low |
| • Field of Vision : Low (A bit smaller than Archers) |
| • Melee : High |
| • # of Units : 25 |
| • HP per Unit : 400 |
Holy infantry slightly less effective than Knights in melee combat. Paladins can cast holy magic to heal allies and damage undead
units including ghouls. |
- Curatio : Healing spell.
- Holy Explosion : Regenerates Paladin’s HP for a while and
increases defense rate.
- Bless and Heal : Regenerates HP of friendly forces nearby, and
negates the additional damage of enemy Magic Boost. But
Paladins cannot cast Curatio while using Bless and Heal. |
| |
 |
Spearman |
| • Required Skill : Melee 2+ |
| • Frontal Attack : 3+ |
| • Speed : Low |
| • Melee : Low |
| • # of Units : 24 |
| • HP per Unit : 417 |
| • Frontal Attack : Highest |
| • Field of Vision : Low (A bit smaller than Archers) |
| In defensive stance spearmen can immobilize enemy troops in their front. Spearmen are especially effective against cavalry. |
| |
 |
Cavalry |
| • Required Skill : Melee 5+, Frontal Attack 2+, Riding 2+ |
| • Speed : High |
| • Melee : High |
| • Frontal Attack : Mid |
| • # of Units : 12 |
| • HP per Unit : 833 |
| • Field of Vision : Low (A bit larger than Archers) |
| Cavalry deal great damage to enemy troops when charging through them without getting entangled. Effective against infantry but weak against spearmen and axemen. |
| |
 |
Heavy Cavalry |
| • Required Skill : Melee 7+, Frontal Attack 5+, Riding 5+ |
| • Speed : High |
| • Melee : High |
| • Frontal Attack : Mid |
| • # of Units : 12 |
| • HP per Unit : 833 |
| • Field of Vision : Low (A bit larger than Archers) |
Heavy armored cavalry are stronger and tougher than regular cavalry,
but they are vulnerable to lightning attacks. |
| |
 |
Storm Rider |
| • Required Skill : Melee 10+, Riding 10+, Frontal Attack 8+. |
| • Speed : Highest |
| • Field of Vision : Highest |
| • # of Units : 7 |
| • Melee : High |
| • HP per Unit : 1429 |
Giant eagles trained for battle. Storm riders can not attack ground troops in forest areas. Effective against infantry and cavalry but
weak against archers. |
| |
 |
Archer |
| • Required Skill : Melee 1+, Range 1+ |
| • Field of Vision : Low |
| • Speed : Low (but the fastest walking unit, except Sappers) |
| • Range : Mid |
| • Melee : Low |
| • Ranged Attack : Low |
| • # of Units : 16 |
| • HP per Unit : 300 |
| Archers attack with normal arrows, fire arrows, and powerful direct arrows. When entangled in melee combat, archers can not use their bows. |
- Fire Arrow : Adds fire damage and ignite objects.
- Direct Arrow : Shoots arrows directly at a low angle to double the
damage at a
cost of range . |
| |
 |
Longbowman |
| • Required Skill : Melee 3+ Range 7+ |
| • Speed : Low |
| • Field of Vision : Small (A bit larger than Archers) |
| • Ranged Attack : Ranged Attack |
| • # of Units : 16 |
| • Range : Ranged Attack |
| • Melee : Low |
| • HP per Unit : 300 |
| Longbowmen have greater range and better armor than normal archers. |
| |
 |
Mortar |
| • Required Skill : Melee 9+, Gunpowder 12+, Teamwork 8+ |
| • Speed : Low |
| • Range : High |
| • Ranged Attack : Mid |
| • # of Units : 16 |
| • Field of Vision : Low |
| • Melee : Low |
| • HP per Unit : 400 |
| Mortar troops have great destructive power and longer range than archers, but they are slower due to the heavy weight of their cannons. |
| |
 |
Sapper |
| • Required Skill : Melee 1+, Teamwork 1+ |
| • Field of Vision : Low |
| • Melee : Mid |
| • # of Units : 25 |
| • HP per Unit : 300 |
| • Speed : Low(But highest among walking units) |
| Sappers can set traps, open dams, and dismantle enemy traps. Sappers can be substituted for infantry but they do not carry shields for defense |
- Trap : Traps can be set. Traps will be activated when enemies
step over them.
Once set, traps can be activated up to 10 times.
- Remove : Sappers can detect enemy traps and remove them to
earn SP.
- Open Watergate : A watergate can be opened to flush down enemy.
Only used in Single mode. |
| |
 |
Pyro-Technician |
| • Required Skill : Melee 4+, Teamwork 4+, Gunpowder 5+ |
| • Field of Vision : Low |
| • # of Units : 25 |
| • Speed : Low |
| • Melee : Mid |
| • HP per Unit : 300 |
| Pyro-technicians are sappers that can set fires and lay explosive mines. |
- Mine : Charge explosive mines. The mines do more damage than
traps, and inflict fire damage as well. |
| |
 |
Bomber Wing |
| • Required Skill : Melee 9+, Gunpowder 12+, Teamwork 8+. |
| • Field of Vision : Highest |
| • # of Units : 4 |
| • Speed : High |
| • Ranged Attack : Mid |
| • HP per Unit : 2500 |
Small Dwarven bombers with explosive air to ground only attack.
Weak against archers and aerial unit. |
| |
 |
Ballista |
| • Required Skill : Melee 6+, Range 6+, Teamwork 10+ |
| • Speed : Lowest |
| • Range : Highest |
| • Field of Vision : Mid |
| • Ranged Attack : Highest |
| • # of Units : 3 |
| • Melee : Low |
| • HP per Unit : 3333 |
Ballistae attack with harpoons that do damage to a narrow but
lengthy region. Ballistae can also attack aerial troops and are
effective against slow moving large air units. |
| |
 |
Catapult |
| • Required Skill : Melee 3+, Range 3+, Teamwork 4+ |
| • Range : Highest |
| • Field of Vision : Mid |
| • Speed : Slowest |
| • # of Units : 3 |
| • Ranged Attack : |
| • Melee : Low |
| • HP per Unit : 3333 |
| Catapults launch large stones and fire pots. They are slow, but can inflict tremendous damage to all enemies on ground and collapse castle walls. |
- Firepot : Shoot a pot of burning oil. Shorter range than normal
attack and more
SP spent.. |
| |
|
|
|
| |
|
|
 |